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Skutlass Ignis

No. 128B

Skutlass Ignis

5RareWaterFire

A bizarre species which temporarily separates its body and uses its bones to slice through enemies, at the risk of perishing itself upon taking too long. While unconfirmed, older individuals are said to deliberately stay separated in order to trigger their survival instincts and prolong their lifespans.

Stats

HP70
Melee Attack100
Shot Attack105
Defense80
Support100
Stamina100
Running Speed500
Sprinting Speed800
Slow Walk Speed200
Price1442

Possible Drops

ItemAmountRate
Skutlass Sashimi1 - 2100%
Flame Organ1 - 2100%

Breeding Combinations for Skutlass Ignis

281 pairs

Work Suitability

  • KindlingLv 3
  • LumberingLv 3
  • WateringLv 2
  • GatheringLv 2

Partner Skill

Seared Fish Fillet

When activated, Skutlass Ignis becomes the player's katana (Attack: 2900/3000/3300/3700/4200). If it does not revert to its normal form quickly, Skutlass Ignis will become incapacitated. It will also become incapacitated if Iaigiri is used.

Active Skills

  • Water

    Hydro Jet

    Lv 1
    Power 40Cooldown 2s

    Hurls a high speed ball of water at an enemy.

  • Fire

    Flare Arrow

    Lv 7
    Power 120Cooldown 8s

    Fires three flaming arrows in succession that home in on an enemy.

  • Fire

    Flare Storm

    Lv 15
    Power 200Cooldown 12s

    Generates two flaming tornadoes on either side before launching them at an enemy.

  • Water

    Torrential Blast

    Lv 22
    Power 250Cooldown 12s

    Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right.

  • Water

    Hydro Slicer

    Lv 30
    Power 350Cooldown 16s

    Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay.

  • Water

    Hydro Laser

    Lv 40
    Power 450Cooldown 20s

    Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it.

  • Fire

    Fire Ball

    Lv 50
    Power 600Cooldown 30s

    Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Type Matchup

  • Water

    Deals extra damage to Fire. Takes extra damage from Electric.

  • Fire

    Deals extra damage to Grass. Takes extra damage from Water.