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Palworld Capture Rate Calculator

See the odds for all ten spheres at once. Drop the Pal's HP, raise your Capture Power, and watch where the curve tips in your favour.

Target

Aegidron

#184

Capture chance per sphere

SphereFrontBack throw
Pal Sphere0.09%2.07%
Mega Sphere0.55%5.56%
Giga Sphere2.00%11.38%
Hyper Sphere7.35%23.44%
Ultra Sphere19.63%40.47%
Legendary Sphere41.31%61.20%
Ultimate Sphere74.54%84.94%
Exotic Sphere90.19%94.42%
Ancient Sphere97.70%98.72%
Ancient Sphere II99.35%99.64%

A sphere thrown at a Pal's back skips one of the three shake checks, which is why the right-hand column is always the better number.

299 / 299

What actually moves the number

Each sphere has a power value that is compared against the Pal's level, with half of your Capture Power level added on top. When that gap reaches +50 the throw is a certainty, and at -50 it is hopeless. Everything in between runs through a steep curve, so the last slice of a Pal's health is worth far more than the first.

Capture Power comes from handing Lifmunk Effigies to a Statue of Power, and it is the cheapest way to make a high level Pal catchable. A back throw skips one of the three shake checks outright.