Palworld Capture Rate Calculator
See the odds for all ten spheres at once. Drop the Pal's HP, raise your Capture Power, and watch where the curve tips in your favour.
Target
Aegidron
#184
Capture chance per sphere
| Sphere | Front | Back throw |
|---|---|---|
| Pal Sphere | 0.09% | 2.07% |
| Mega Sphere | 0.55% | 5.56% |
| Giga Sphere | 2.00% | 11.38% |
| Hyper Sphere | 7.35% | 23.44% |
| Ultra Sphere | 19.63% | 40.47% |
| Legendary Sphere | 41.31% | 61.20% |
| Ultimate Sphere | 74.54% | 84.94% |
| Exotic Sphere | 90.19% | 94.42% |
| Ancient Sphere | 97.70% | 98.72% |
| Ancient Sphere II | 99.35% | 99.64% |
A sphere thrown at a Pal's back skips one of the three shake checks, which is why the right-hand column is always the better number.
What actually moves the number
Each sphere has a power value that is compared against the Pal's level, with half of your Capture Power level added on top. When that gap reaches +50 the throw is a certainty, and at -50 it is hopeless. Everything in between runs through a steep curve, so the last slice of a Pal's health is worth far more than the first.
Capture Power comes from handing Lifmunk Effigies to a Statue of Power, and it is the cheapest way to make a high level Pal catchable. A back throw skips one of the three shake checks outright.