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Finsider Ignis

No. 88B

Finsider Ignis

4CommonWaterFire

Even if you reach into its mouth, there’s nothing inside—it just keeps going. Thinking it might be an interdimensional space, one researcher tried climbing in like a sleeping bag. But when the gag reflex kicked in, they realized... it’s definitely part of the creature’s body.

Stats

HP75
Melee Attack100
Shot Attack90
Defense80
Support100
Stamina100
Running Speed250
Sprinting Speed400
Slow Walk Speed50
Price749

Possible Drops

ItemAmountRate
Leather1100%
Small Pal Soul11%
Flame Organ1 - 3100%

Breeding Combinations for Finsider Ignis

182 pairs

Work Suitability

  • KindlingLv 2
  • WateringLv 2
  • TransportingLv 1

Partner Skill

Ember Chamber

While in party, Finsider Ignis helps carry supplies, reducing the weight of weapons in your inventory by 60%. Also improves player's and Pals' Fire damage to enemy weak points by 70%. (Does not stack)

Active Skills

  • Fire

    Ignis Blast

    Lv 1
    Power 40Cooldown 2s

    Hurls a ball of fire straight at an enemy.

  • Fire

    Spirit Fire

    Lv 7
    Power 80Cooldown 4s

    Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.

  • Fire

    Ignis Breath

    Lv 15
    Power 160Cooldown 8s

    Shoots flames at an enemy, dealing continuous damage.

  • Water

    Splash

    Lv 22
    Power 160Cooldown 8s

    Generates a column of water that travels in a straight line.

  • Water

    Trigger Happy

    Lv 30
    Power 300Cooldown 16s

    Finsider's exclusive skill. Draws twin water blasters from its mouth, firing six shots alternately left and right, then finishes by combining both blasters to unleash one powerful shot.

  • Fire

    Flame Funnel

    Lv 40
    Power 300Cooldown 16s

    Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.

  • Fire

    Fire Ball

    Lv 50
    Power 600Cooldown 30s

    Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Type Matchup

  • Water

    Deals extra damage to Fire. Takes extra damage from Electric.

  • Fire

    Deals extra damage to Grass. Takes extra damage from Water.